TGJ2OI Comm-Tech Course of Study
Course Rationale
This course introduces students to the concepts and methods of Communications Technology. Students develop communication ideas in a number of areas outlined below. A number of different tools are used to acquire and demonstrate the knowledge and skills to create, capture, manipulate, edit, arrange, display, and present communication projects. Working through pre production, production, and post production processes, students create devices for effective communication with an intended audience. As they explore the diverse technologies within communications, students learn about career opportunities and the impact communications technology has on society.
Goals of the Course
By the end of this course, students will:
1. Develop a basic knowledge of communication technology and technological principles as they relate to graphics, video, animation, desktop publishing,
audio, web media and digital imaging.
2. Understand the importance of safe working practices, co-operation, responsibility, honesty and appreciation for good workmanship.
3. Be able to assess his/her interests and aptitudes regarding a career in a related technology.
4. Learn marketable technological skills and knowledge that will assist with future employment and/or post-secondary education, including personal and
group time management habits.
5. Develop very valuable comm-tech related skills and knowledge through a variety of student and group-centred practical projects.
6. Demonstrate understanding of electronic communication equipment, including digital cameras, video cameras, audio production tools and computer
hardware/software.
7. Be able to explain the benefits, risks, and ethics associated with communications technology.
1. Develop a basic knowledge of communication technology and technological principles as they relate to graphics, video, animation, desktop publishing,
audio, web media and digital imaging.
2. Understand the importance of safe working practices, co-operation, responsibility, honesty and appreciation for good workmanship.
3. Be able to assess his/her interests and aptitudes regarding a career in a related technology.
4. Learn marketable technological skills and knowledge that will assist with future employment and/or post-secondary education, including personal and
group time management habits.
5. Develop very valuable comm-tech related skills and knowledge through a variety of student and group-centred practical projects.
6. Demonstrate understanding of electronic communication equipment, including digital cameras, video cameras, audio production tools and computer
hardware/software.
7. Be able to explain the benefits, risks, and ethics associated with communications technology.
Major Units of Study
During this course, we will cover a number of important areas of communications technology through theory lessons, tutorials and practical hands-on projects. Activities in each of these units are designed to equip students with the knowledge and skills required to meet the expectations of employers, university/college, or other post-secondary training programs. The major areas we cover in grade 10 are as follows:
1. COMMUNICATIONS & COMPUTER FUNDAMENTALS
2. LOGO DESIGN
3. COMPUTER GRAPHICS
4. DESKTOP PUBLISHING & Cloud Computing. Computer Graphics
5. COMPUTER ANIMATION
6. VIDEO PRODUCTION
Students will complete training/tutorial activities AND original, creative projects in each area that demonstrate learned skills. Projects will be individual or group based, requiring effective time management and organizational skills.
2. LOGO DESIGN
3. COMPUTER GRAPHICS
4. DESKTOP PUBLISHING & Cloud Computing. Computer Graphics
5. COMPUTER ANIMATION
6. VIDEO PRODUCTION
Students will complete training/tutorial activities AND original, creative projects in each area that demonstrate learned skills. Projects will be individual or group based, requiring effective time management and organizational skills.
Course Structure
Students will develop essential skills and knowledge through the following class activities:
Part 1: Training & Skills Development - teacher-centred lessons and student-directed formative projects such as Skills Checklists that will help students develop essential software/equipment skills in preparation for practical, hands-on projects.
Part 2: Skills/Knowledge Application - students will take what they learned during the Part 1 and apply their new-found skills and knowledge to the creation and production of their own creative multimedia projects.
PRACTICAL PROJECT DEADLINES (critical elements):
It is expected that all students will complete course exercises and assignments within the time-frame outlined by the teacher. Successful completion of all critical elements is required to earn the course credit.
Major practical assignments will feature TWO deadlines:
SOFT DEADLINE - the last day students may work on an assignment in class. Any work not completed at this deadline must be finished outside of class. Major advantage to adhering to the Soft Deadline; work submitted will be returned with a rubric, outlining possible improvements -- improved work will be accepted up to the Head Deadline. Hard Deadline will be considered to be 1 week after "posted" due date unless otherwise specified.
HARD DEADLINE - final due date for project, which is exactly one week from the “soft” deadline (or as indicated by the instructor). Hard Deadlines, mark will "stand" and no extra time will be allotted for mark improvement, i.e., ALL marks shall be considered final at this time.
Students must take responsibility for their time management and planning. In a secondary school, a pattern of incomplete work or inconsistent attendance jeopardizes learning critical components of the course, challenging the success of a credit. Any missed tests or project deadlines will be completed the day of a student’s return. A note from the parent / guardian may be required to write the missed test/deadline. The note should indicate the reason for absence as well as an indication that they understand that the student missed an assessment.
Part 1: Training & Skills Development - teacher-centred lessons and student-directed formative projects such as Skills Checklists that will help students develop essential software/equipment skills in preparation for practical, hands-on projects.
Part 2: Skills/Knowledge Application - students will take what they learned during the Part 1 and apply their new-found skills and knowledge to the creation and production of their own creative multimedia projects.
PRACTICAL PROJECT DEADLINES (critical elements):
It is expected that all students will complete course exercises and assignments within the time-frame outlined by the teacher. Successful completion of all critical elements is required to earn the course credit.
Major practical assignments will feature TWO deadlines:
SOFT DEADLINE - the last day students may work on an assignment in class. Any work not completed at this deadline must be finished outside of class. Major advantage to adhering to the Soft Deadline; work submitted will be returned with a rubric, outlining possible improvements -- improved work will be accepted up to the Head Deadline. Hard Deadline will be considered to be 1 week after "posted" due date unless otherwise specified.
HARD DEADLINE - final due date for project, which is exactly one week from the “soft” deadline (or as indicated by the instructor). Hard Deadlines, mark will "stand" and no extra time will be allotted for mark improvement, i.e., ALL marks shall be considered final at this time.
Students must take responsibility for their time management and planning. In a secondary school, a pattern of incomplete work or inconsistent attendance jeopardizes learning critical components of the course, challenging the success of a credit. Any missed tests or project deadlines will be completed the day of a student’s return. A note from the parent / guardian may be required to write the missed test/deadline. The note should indicate the reason for absence as well as an indication that they understand that the student missed an assessment.
Evaluation
TERM WORK
Application/Productivity - 70% Term Work + Summative = 100% |
FINAL COURSE SUMMATIVE
Portfolio Web Site - 30% |
Learning Skills and Work Habits will be assessed using the Ministry’s achievement chart categories…
Responsibility Organization Independent Work Collaboration Initiative Self-regulation |
E=Excellent G=Good S=Satisfactory N=Needs Improvement
Attentiveness, effective use of class time, meets timelines for class work, homework and assignments, manages their own behaviour.
Follows a process to meet deadlines and achieve goals, prepared for class, gathers and evaluates information from various sources to complete tasks. Independently monitors, assesses and revises plans to complete tasks, follows instructions with minimal supervision. Responds positively to the ideas and opinions of others, accepts an equitable share of work in a group, promotes critical thinking to solve problems and make decisions, contributes to discussions. Demonstrates interest and curiosity, displays self-motivation by seeking and acting on new ideas and opportunities for learning. Seeks clarification when necessary, perseveres and makes an effort when responding to challenges. |
Click here for more details of the school's assessment policy in regards to late, missed assignments and plagiarism.
Thankfully, this is rarely a problem in Comm Tech.
Click here to download a copy of the Course of Study and Parent Letter.
Thankfully, this is rarely a problem in Comm Tech.
Click here to download a copy of the Course of Study and Parent Letter.
Most Important!
Comm-Tech may be the coolest class you’ll take while at BCI, so have fun! We’re going to complete some amazing projects that allow for plenty of creativity and imagination while you develop some incredibly valuable skills.
Enjoy the opportunity!
Enjoy the opportunity!